

The games run on centralized servers owned by large multimedia companies.

However, it became clear over time that the very structure of Web 2.0 games created its own problems. weapons, armor, pets, and cosmetics) through play and trade them online, typically with the help of game-limited, non-crypto currency. Now players can obtain various assets (e.g. Web 2.0 introduced a new generation of online games: Fortnight, Call of Duty, League of Legends, and DOTA, just to name a few. The current state of the internet, Web 2.0 vastly improved on Web 1.0 by introducing a degree of collaboration and social interactivity. Here’s a peek at how new technology has altered the landscape of games across three generations of the web-and what is still to come. And as the internet improved to what people now call Web 2.0, so did the games, with blockchain and cryptocurrency being true “game-changers”. Developers are always seeking ways to create more innovative and interactive gaming experiences using current technology.
